Skill Rank System

The skill ranking system is a way to measure a player's relative skill against other players by other factors than just wins and xp

As of now the skill rank stat is currently listed in your profiles near the bottom of the gameplay section as 'skill rank (beta)' (see here http://www.xgenstudios.com/territory-wa … fro.ninja.)

Your skill rank will be tracked and changed during the course of 1.04, and I reserve the right to either reset it or leave it after the beta period. (depending on input from the community of course)

breakdown of the skill rank system

Everyone starts with a 2000 'skill rank'

when you participate in a match, your skill rank is affected based on your opponent's skill ranking.

If two players have skill rankings within 100 points of each other, we can assume that they are evenly matched. for matches like this, 25 points are put on the line. Player A(2000) vs Player B(2000). Player A wins result: Player A(2025), Player B(1975)

once we end up outside of the 100 point range, we start looking at 25% of the difference. Player A(2150) vs Player B(2000) there is a 150 point difference between the players. a quarter of this is 37.5. if player B wins (the 'worse' player), he gains 37.5 points, and player A loses 37.5 points however if player A wins(the 'better' player) he gains an amount of points relative to the difference: within 150: 20 points within 200: 10 points within 400: 5 points anything else: 1 point player B would also lose this amount.

lastly, a maximum change in either direction would be capped at 200 points. If a rank 2000 player happens to lose to a rank 100 player, his score shouldn't plummet by 475 points.

benefits of this system: players of similar skill levels are encouraged to play each other. if a high ranking player noob hunts, he's only going to earn 1-10 points. if he plays someone in his league, he stands to gain 25 points.

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